Das Magiesystem von Ultima VI – Übersetzen oder nicht?

Ich grübel nun doch, ob ich das Magiesystem, das ich bisher komplett Englisch gelassen habe, eindeutschte oder nicht. Ich weiß einfach nicht, was besser ist: unvollkommen übersetzen oder doch besser Englisch lassen?

Zur Erinnerung: die Schwierigkeit die besteht, ist die vorgegebene Länge der Begrifflichkeiten. Der deutsche Begriff dees Zauberspruchs darf also niemals länger sein, als der original englische. Das funkioniert teilweise ganz gut, z.B. bei

Ignite (Anzünden)
Zünden

zum Teil mehr schlecht als recht:
Magic Arrow (Magisches Geschoss)
Magi. Pfeil

und zum Teil wird richtig mies:
Harm (Verwunden)
Wund (als Imperativ zu verstehen *hust*)

Ich pack hier mal drunter, was mir so an Möglichkeiten einfällt. Wenn Ihr eine Meinung habt (machen oder lassen) teilt Sie mir gerne per Mail oder Kommentar mit. Danke 🙂

Bei den Reagenzien herrscht übersetzungsmäßig noch eitel Sonnenschein:


mandrake root | spider silk
Alraunwurzel. | Spinn.seide

nightshade | garlic
N.schatten | Knobl.
Nachtschat | Knblch

black pearl | ginseng
Schwrzperle | Ginseng

blood moss | sulfurous ash
Blutmoos.. | Schwefelasche

Bei den Sprüchen sieht es schon schlechter aus…

1. Zirkel

Create Food (This spell creates enough food for the mage and each member in his party to have one meal.)
Nahrung

Detect Magic (Discerns the magical nature of special objects and the specific magical charge currently in an item.)
Entdck Magie

Detect Trap (Discovers concealed traps in suspicious chests and doors.)
Erknn Falle

Dispel Magic (Removes a sorcerous enchantment or poison which causes illness and bondage. Also awakens a person under the influence of a sleep spell.)
Negier Magie

Douse (Extinguishes flames)
Lösch

Harm (Inflicts moderate damage on your opponent.)
Wund

Heal (Applies healing energy to one who is injured.)
Heil

Help (When all is lost and death seems certain, this spell quickens the user's demise and resurrects him and his party before the Throne of Britannia.)
Hilf

Ignite (Ignites a lifeless torch, fireplace or brazier.)
Zünden

Light (Illuminates a darkened area.)
Licht

2. Zirkel

Infravision (Detects the presence of living, warm-blooded beings in the dark.)
Infravision

Magic Arrow (Fires a moderately damaging missile at your opponent.)
Magi. Pfeil

Poison (This spell enables a mage to poison one enemy.)
Gift

Reappear (Undoes the effect of the Vanish spell, making the vanished object return to this world.)
Erschein

Sleep (Induces unconsciousness in the chosen victim.)
Schlaf

Telekinesis (Moves objects near the user without physical contact. )
Telekinese

Unlock Magic (Unlocks magically locked chests and doors.)
Mag.Entriegl
Mag. öffnen

Untrap (This spell destroys any one specific trap upon which it is cast.)
LöseF.

Vanish (Makes simple objects disappear from this world.)
Vrberg
Vrbirg
Verbrg

3. Zirkel

Curse (Reduces the effectiveness of a foe's armour, prowess and intelligence.)
Fluch

Dispel Field (This spell can dispel any type of magical field, such as a Fire Field.)
Negiere Feld

Fireball (Hurls a mighty flaming missile at your opponent.)
Feurball

Great Light (Provides long lasting illumination.)
GroßesLicht

Lock (Applies a magical lock to a chest or door.)
M.Zu
sper
M.S.

Mass Awaken (Awakens all nearby sleepers with an explosion.)
MassErwachn

Mass Sleep (Induces sleep in all beings in the area targeted by the caster.)
MassSchlaf

Peer (This spell gives the Mage a look at the entire world as well as showing his location in it.)
Auge
Adlr

Protection (Increases the effectiveness or armour as well as the target's prowess and intelligence.)
Protektion

Repel Undead(Causes all undead in the caster's field of vision to flee.)
Erwehr Untot
Verjag Untot

4. Zirkel

Animate (Causes inanimate objects to come to life and wander about, though not under the caster's control.)
Animier

Conjure (Summons a wild beast to your side to aid in combat.)
RufTier

Disable (Inflicts a grievous wound, nearly killing the target..)
knckout
bezwing
besiege

Fire Field (Creates a searing wall of fire.)
Feuerfeld

Great Heal (Restores one's health fully.)
Gr.Heilung

Locate (Reveals the caster's location like a magical sextant.)
Sextnt
Sxtant

Mass Dispel (Dispels all magic in the area targeted by the caster.)
NegierAlles
Negier Grpp
Mass.Negier

Poison Field (Creates a wall of noxious gases.)
Giftfeld

Sleep Field (Creates a wall of sleep-inducing energy.)
Schlaffeld

Wind Change (Allows caster to alter the prevailing direction of the wind.)
Windwechsel

5. Zirkel

Energy Field (Creates an impassable wall of energy.)
Energiefeld

Explosion (Creates a powerful explosion, injuring those caught in its blast)
Explosion

Insect Swarm (Conjures up a swarm of insects to aid you in combat)
Insektenplag

Invisibility (Causes beings to become unseen)
Unsichtbark.

Lightning (Hulrs a powerful bolt of lightning at your opponent)
Blitze

Paralyze (Momentarily paralyzes your opponent, thus disabling him)
Paralyse

Pickpocket (Lets the caster take one of the target's belongings)
Diebstahl

Reveal (Makes invisible beings in the area become visible again)
Aufdec

Seance (Lets the caster speak with the dead as though they still lived)
Seance

X-ray (Allows the caster to see places otherwise obscurred by walls and obstacles)
X-ray

6. Zirkel

Charm (Changes the alignment of the target to match that of the caster)
verza

Clone (Creates an identical, though not directly controllable, replica of any being)
Klone

Confuse (Sends opposing foes into disarray)
Verwirr

Flame Wind (Sends a gale of flaming wind in the direction of your foes)
Flammewind

Hail Storm (Brings down a storm of hailstones upon the caster's enemy and mthe surrounding area)
Hagelsturm

Mass Protect (Increases the effectiveness of armour, as well as the prowess and intelligence of nearby beings)
Massenschutz

Negate Magic (Temporarily prevents the casting of spells and magic)
NegiereMagie

Poison Wind (Sends a gale of noxious wind in the direction of your foes)
Giftwind

Replicate (Produces a duplicate version of simple objects)
Replizier

Web (Lay's a fine, sticky web upon the ground to hinder a foe's progress)
Ntz
Net
Web

7. Zirkel

Chain Bolt (Causes a lively bolt of damaging energy to leap from one living being to another)
Kettenschl

Enchant (Empowers special items with magical energy)
Bezaubr

Energy Wind (Sends a gale of wind in the direction of foes)
Energiewind

Fear (Causes all evil foes in the area to flee in terror)
Angs
Pnik
Frch

Gate Travel (Teleports the caster's party to a moonstone location determined by the moonphase)
Pfortnreise

Kill (Sends a lethal bolt of energy towards an opponent)
Tod

Mass Curse (Reduces the effectiveness of armour, as well as the prowess and intelligence of all nearby beings, friend and foe alike)
Massnfluch

Mass Invis (Causes all nearby beings to become unseen, though still present)
MassUnsich

Wing Strike (Sends a powerful dragon's wing against your opponents)
Fl+gelschlg

Wizard Eye (Allows the caster to see otherwise obscured places up to 20 paces away)
Zauberauge

8. Zirkel

Armageddon (This spell is believed to be so powerful that it may be capable of destroying all known living things in the entire world. Fortunately, this spell has never been cast!)
Armageddon

Death Wind (Sends a gale of lethal wind in the direction of foes)
Todeswind

Eclipse (Causes the moons to block the sun's rays for a brief time)
Eklipse

Mass Charm (Changes the alignment of nearby foes to match that of the caster)
Massenzaub

Mass Kill (Sends lethal bolts of energy toward all nearby beings)
Massentod

Resurrect (Restores life to a being who was dead)
Aufersteh

Slime (All evil creatures are changed to slime)
Sleim

Summon (Calls forth a daemon from the underworld who may assist you in combat)
Beschw
Untier

Time Stop (Temporarily suspends the flow of time while the caster continues his journey)
Zeitstopp

Tremor (Causes the ground to shake, injuring all beings in the affected area)
Beben

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