Ich grübel nun doch, ob ich das Magiesystem, das ich bisher komplett Englisch gelassen habe, eindeutschte oder nicht. Ich weiß einfach nicht, was besser ist: unvollkommen übersetzen oder doch besser Englisch lassen?
Zur Erinnerung: die Schwierigkeit die besteht, ist die vorgegebene Länge der Begrifflichkeiten. Der deutsche Begriff dees Zauberspruchs darf also niemals länger sein, als der original englische. Das funkioniert teilweise ganz gut, z.B. bei
Ignite (Anzünden)
Zünden
zum Teil mehr schlecht als recht:
Magic Arrow (Magisches Geschoss)
Magi. Pfeil
und zum Teil wird richtig mies:
Harm (Verwunden)
Wund (als Imperativ zu verstehen *hust*)
Ich pack hier mal drunter, was mir so an Möglichkeiten einfällt. Wenn Ihr eine Meinung habt (machen oder lassen) teilt Sie mir gerne per Mail oder Kommentar mit. Danke 🙂
Bei den Reagenzien herrscht übersetzungsmäßig noch eitel Sonnenschein:
mandrake root | spider silk
Alraunwurzel. | Spinn.seide
nightshade | garlic
N.schatten | Knobl.
Nachtschat | Knblch
black pearl | ginseng
Schwrzperle | Ginseng
blood moss | sulfurous ash
Blutmoos.. | Schwefelasche
Bei den Sprüchen sieht es schon schlechter aus…
1. Zirkel
Create Food (This spell creates enough food for the mage and each member in his party to have one meal.)
Nahrung
Detect Magic (Discerns the magical nature of special objects and the specific magical charge currently in an item.)
Entdck Magie
Detect Trap (Discovers concealed traps in suspicious chests and doors.)
Erknn Falle
Dispel Magic (Removes a sorcerous enchantment or poison which causes illness and bondage. Also awakens a person under the influence of a sleep spell.)
Negier Magie
Douse (Extinguishes flames)
Lösch
Harm (Inflicts moderate damage on your opponent.)
Wund
Heal (Applies healing energy to one who is injured.)
Heil
Help (When all is lost and death seems certain, this spell quickens the user's demise and resurrects him and his party before the Throne of Britannia.)
Hilf
Ignite (Ignites a lifeless torch, fireplace or brazier.)
Zünden
Light (Illuminates a darkened area.)
Licht
2. Zirkel
Infravision (Detects the presence of living, warm-blooded beings in the dark.)
Infravision
Magic Arrow (Fires a moderately damaging missile at your opponent.)
Magi. Pfeil
Poison (This spell enables a mage to poison one enemy.)
Gift
Reappear (Undoes the effect of the Vanish spell, making the vanished object return to this world.)
Erschein
Sleep (Induces unconsciousness in the chosen victim.)
Schlaf
Telekinesis (Moves objects near the user without physical contact. )
Telekinese
Unlock Magic (Unlocks magically locked chests and doors.)
Mag.Entriegl
Mag. öffnen
Untrap (This spell destroys any one specific trap upon which it is cast.)
LöseF.
Vanish (Makes simple objects disappear from this world.)
Vrberg
Vrbirg
Verbrg
3. Zirkel
Curse (Reduces the effectiveness of a foe's armour, prowess and intelligence.)
Fluch
Dispel Field (This spell can dispel any type of magical field, such as a Fire Field.)
Negiere Feld
Fireball (Hurls a mighty flaming missile at your opponent.)
Feurball
Great Light (Provides long lasting illumination.)
GroßesLicht
Lock (Applies a magical lock to a chest or door.)
M.Zu
sper
M.S.
Mass Awaken (Awakens all nearby sleepers with an explosion.)
MassErwachn
Mass Sleep (Induces sleep in all beings in the area targeted by the caster.)
MassSchlaf
Peer (This spell gives the Mage a look at the entire world as well as showing his location in it.)
Auge
Adlr
Protection (Increases the effectiveness or armour as well as the target's prowess and intelligence.)
Protektion
Repel Undead(Causes all undead in the caster's field of vision to flee.)
Erwehr Untot
Verjag Untot
4. Zirkel
Animate (Causes inanimate objects to come to life and wander about, though not under the caster's control.)
Animier
Conjure (Summons a wild beast to your side to aid in combat.)
RufTier
Disable (Inflicts a grievous wound, nearly killing the target..)
knckout
bezwing
besiege
Fire Field (Creates a searing wall of fire.)
Feuerfeld
Great Heal (Restores one's health fully.)
Gr.Heilung
Locate (Reveals the caster's location like a magical sextant.)
Sextnt
Sxtant
Mass Dispel (Dispels all magic in the area targeted by the caster.)
NegierAlles
Negier Grpp
Mass.Negier
Poison Field (Creates a wall of noxious gases.)
Giftfeld
Sleep Field (Creates a wall of sleep-inducing energy.)
Schlaffeld
Wind Change (Allows caster to alter the prevailing direction of the wind.)
Windwechsel
5. Zirkel
Energy Field (Creates an impassable wall of energy.)
Energiefeld
Explosion (Creates a powerful explosion, injuring those caught in its blast)
Explosion
Insect Swarm (Conjures up a swarm of insects to aid you in combat)
Insektenplag
Invisibility (Causes beings to become unseen)
Unsichtbark.
Lightning (Hulrs a powerful bolt of lightning at your opponent)
Blitze
Paralyze (Momentarily paralyzes your opponent, thus disabling him)
Paralyse
Pickpocket (Lets the caster take one of the target's belongings)
Diebstahl
Reveal (Makes invisible beings in the area become visible again)
Aufdec
Seance (Lets the caster speak with the dead as though they still lived)
Seance
X-ray (Allows the caster to see places otherwise obscurred by walls and obstacles)
X-ray
6. Zirkel
Charm (Changes the alignment of the target to match that of the caster)
verza
Clone (Creates an identical, though not directly controllable, replica of any being)
Klone
Confuse (Sends opposing foes into disarray)
Verwirr
Flame Wind (Sends a gale of flaming wind in the direction of your foes)
Flammewind
Hail Storm (Brings down a storm of hailstones upon the caster's enemy and mthe surrounding area)
Hagelsturm
Mass Protect (Increases the effectiveness of armour, as well as the prowess and intelligence of nearby beings)
Massenschutz
Negate Magic (Temporarily prevents the casting of spells and magic)
NegiereMagie
Poison Wind (Sends a gale of noxious wind in the direction of your foes)
Giftwind
Replicate (Produces a duplicate version of simple objects)
Replizier
Web (Lay's a fine, sticky web upon the ground to hinder a foe's progress)
Ntz
Net
Web
7. Zirkel
Chain Bolt (Causes a lively bolt of damaging energy to leap from one living being to another)
Kettenschl
Enchant (Empowers special items with magical energy)
Bezaubr
Energy Wind (Sends a gale of wind in the direction of foes)
Energiewind
Fear (Causes all evil foes in the area to flee in terror)
Angs
Pnik
Frch
Gate Travel (Teleports the caster's party to a moonstone location determined by the moonphase)
Pfortnreise
Kill (Sends a lethal bolt of energy towards an opponent)
Tod
Mass Curse (Reduces the effectiveness of armour, as well as the prowess and intelligence of all nearby beings, friend and foe alike)
Massnfluch
Mass Invis (Causes all nearby beings to become unseen, though still present)
MassUnsich
Wing Strike (Sends a powerful dragon's wing against your opponents)
Fl+gelschlg
Wizard Eye (Allows the caster to see otherwise obscured places up to 20 paces away)
Zauberauge
8. Zirkel
Armageddon (This spell is believed to be so powerful that it may be capable of destroying all known living things in the entire world. Fortunately, this spell has never been cast!)
Armageddon
Death Wind (Sends a gale of lethal wind in the direction of foes)
Todeswind
Eclipse (Causes the moons to block the sun's rays for a brief time)
Eklipse
Mass Charm (Changes the alignment of nearby foes to match that of the caster)
Massenzaub
Mass Kill (Sends lethal bolts of energy toward all nearby beings)
Massentod
Resurrect (Restores life to a being who was dead)
Aufersteh
Slime (All evil creatures are changed to slime)
Sleim
Summon (Calls forth a daemon from the underworld who may assist you in combat)
Beschw
Untier
Time Stop (Temporarily suspends the flow of time while the caster continues his journey)
Zeitstopp
Tremor (Causes the ground to shake, injuring all beings in the affected area)
Beben