much like my Nitpicker’s Patch for Ultima VI, I have created one for Ultima 7 Part 1: the Black Gate as well.
It addresses some inconsistencies and mistakes in the canonical story-line and at the same time tries to enhance your gaming experience by fixing some bugs as well as using helpful and convenient patches some of the die-hard Ultima fans at UDIC and elsewhere have come up with over the time.
Bugs fixed are
-> Tseramed’s “Avatar” bug
-> Rankin’s “liqueur” bug
-> Usecode-sniplet is not displayed anymore, when wasting a potion
-> fishing was made possible by Natreg Dragon
-> Iskander quest is solvable, thx to Natreg Dragon
Tweaks & Patches included in this patch are:
-> Tremor fix by ripsaw8080
-> General MIDi patch by Newton Dragon (optional)
-> An extra portrait by Idspi Dragon
-> UltimaHacks by Eureka Dragon
Also, the reworked version of the modern Antiqua font was added: it now displays more text and makes purchase options available, that were hidden before.
For the nitpicks I have addressed, I tried to be as careful as faithful and tried to keep my modifications to a minimum. At the same time, I was able to iron out many mistakes in the canonical story-line and fix obvious mistakes such as wrong directions, ill-named dungeons, non.existing carts and the lot. Due to the spoilerous nature of the list of nitpicks, I will not post them here. But you can find them with a dedicated “Spoiler-Warning” link on my download page, if I got you intrigued by now 😉
The patch comes with a CMD-Installer, that also configures the patch essential for your first use (including the available keyboard layouts for JohnGlassmyer’s wonderful UltimaHacks. These Hacks alone are worth replaying the game. No kidding!
If you stumble upon any peculiarities, find further bugs or mistakes or have any other helpful suggestion: please do let me know.
Get the patch at: https://sirjohn.de/en/ultima7/ultima-7-nitpickers-delight/