I’m making pretty good progress. Last month I finished translating the sailors’ encampment outside Fawn and I’m currently knee-deep in Fawn’s own dialogues. Since Fawn is extremely text-heavy (9 inhabitants (out of 15) have dialogs, among the 40 longest text … Weiterlesen
I was once asked how I motivate me for such mammoth projects as an Ultima translation and then keep it up for years. I couldn’t really answer the question back then – and I still can’t today.
But what I … Weiterlesen
As for Serpent Isle? Not much, frankly…
As you might have read here, at the beginning of the month I stumbled upon the fact that some texts could not be displayed completely (while buying stuff from Standarr), and I turned … Weiterlesen
I have completely reworked the two fonts for Ultima 7 and Serpent Isle and reduced the line spacing so much that now more text can be displayed. With a few abbreviations, the more numerous dialogue options now also fit on … Weiterlesen
The last two three days have been pretty annoying, especially as it now turned out that I’ve managed to overlook the all too obvious and instead run in the wrong direction all along (yes, I’m just a little annoyed about … Weiterlesen