After I had to take a short break, I made good progress again in the last weeks and have finished milestone 3. “Finally!”, if I may add that 😉
Completely playable in German are now all areas up to and … Weiterlesen
After I had to take a short break, I made good progress again in the last weeks and have finished milestone 3. “Finally!”, if I may add that 😉
Completely playable in German are now all areas up to and … Weiterlesen
I’m making pretty good progress. Last month I finished translating the sailors’ encampment outside Fawn and I’m currently knee-deep in Fawn’s own dialogues. Since Fawn is extremely text-heavy (9 inhabitants (out of 15) have dialogs, among the 40 longest text … Weiterlesen
I was once asked how I motivate me for such mammoth projects as an Ultima translation and then keep it up for years. I couldn’t really answer the question back then – and I still can’t today.
But what I … Weiterlesen
As for Serpent Isle? Not much, frankly…
As you might have read here, at the beginning of the month I stumbled upon the fact that some texts could not be displayed completely (while buying stuff from Standarr), and I turned … Weiterlesen
I have completely reworked the two fonts for Ultima 7 and Serpent Isle and reduced the line spacing so much that now more text can be displayed. With a few abbreviations, the more numerous dialogue options now also fit on … Weiterlesen