The last couple of days I have checked and tested what could and would be translated and what not if this project comes true:
Text:
716 dialogues (spread over 29231 lines of text, equaling 52500 sentences or 1322 letter sized … Weiterlesen
The last couple of days I have checked and tested what could and would be translated and what not if this project comes true:
Text:
716 dialogues (spread over 29231 lines of text, equaling 52500 sentences or 1322 letter sized … Weiterlesen
I decided to have a look, if translating Serpent Isle into German is a task feasible for me. As I’d hate to raise expectations I cannot meet, I will keep this and the upcoming posts “private” for now. If I … Weiterlesen
A while ago I posted some details about my approach to solving the Quenton murder in Ultima VI here: http://ungesundes-halbwissen.de/wp/designing-a-murder-case/
As of today, I am quite happy with the outcome. I finally came round to putting something together that makes … Weiterlesen
I just noticed, I had some serious flaws in my website structure making a lot of Ultima 7 pages I have written over the time unavailable.
Oops, sorry: I corrected that now 🙂… Weiterlesen
Along with the new beta of Ultima 6′ German Language Patch, I was able to address two more nitpicks for the original game as well, summing it up to 21 nitpicks plus a handful other bugs.
I also have added … Weiterlesen