A while ago I posted some details about my approach to solving the Quenton murder in Ultima VI here: http://ungesundes-halbwissen.de/wp/designing-a-murder-case/
As of today, I am quite happy with the outcome. I finally came round to putting something together that makes the quest solvable. For now, the sidequest plot is only incorporated in the German Language Patch Translation I’m doing and in heavy beta-testing there. Once this is done, I will update the Nitpickers Patch with the same logic.
Nonetheless I already put together the dialogues I will need for making this work in the original game. And since I was so bold as to believe, that might be an interesting read for some of you, I put everything in a pdf, blatantly and overrating calling it “design document” *ggg*
The (English) PDF contains the plot design, some technical stuff and all English dialogues I intend to use. If you are bored enough to actually read it, may I ask you a favour? please check the dialogues I put together for any mistakes I might have left there for you to find. And if you can think of a better way to express any text in there, please feel free to send in corrections and suggestions. my contact details can be found at the end of the document.
BIG SPOILER WARNING: the document contains all there is to the quest. If you do not want to spoil the fun experiencing it in-game do NOT read it and wait for the Nitpickers Patch to be updated 🙂