The current status as of 17.12.2018

For the visually inclined people among you, here is the map of the Snake Island with the complete German playable areas (in color):

As you can see, you see little 😉

Karte der Schlangeninsel

As you can see, you don’t see too much 😉

Nevertheless a lot has already been achieved… even if nothing “stalwart” aka playable exists as of yet.

En detail:

OVERALL: Alle Grafiken (212/212) 100%
Text Einleitung 100%
Text Endgame Sequenz 100%
Beschriftung Gegenstände (1671 / 1705) 98%
Bücher (191/192) 99%
Quotes (not started) 1%
Credits (not started) 1%
Schilder, Tafeln & Grabsteine (244/244) 100%

I try to give you an overview of the status of the project, which is as accurate as possible. Unfortunately this is difficult because the dialogues of the somewhat 160 NPCs are spread over more than 700 files …to make things even worse, they are not spread evenly: some NPCs have all the dialogue in one file, others are spread over 7 or 8 text files. This was better solved in “The Black Gate” and especially in Ultima VI.
Therefore it will probably happen that the number of dialogues increases – or in rare cases decreases – when supposedly finished areas turn out to be only “almost finished”.

Accordingly, the following overview can only be exactly that: an overview without any claim to oversized accuracy. But hopefully it gives you an idea nevertheless…

Companions (5/5) 100%
Monitor (21/21) 100%
Furnace (7/7) 100%
Sleeping Bull Inn (3/9) 33%
Northern Forest (6/6) 100%
Fawn (1/17) 5%
Gorlab Swamp (0/3) 1%
White Dragon Castle (3/3) 100%
Moonshade (0/25) 1%
Isle of the Mad Mages (0/4) 1%
Monk Isle (1/6) 15%
Mountains of Freedom (1/10) 11%
Serpent's Fang (0/10) 1%
Dream Realm (5/14) 35%
Gwani Village (0/8) 1%
Ophedians (0/6) 1%
Batlins Group (7/7) 100%
Isle of Crypt / Skullcrusher (0/2) 1%
Other (4/8) 50%
Zudem: Handeln & Trainieren (24/65) 30%
Gesamt (91/225) 40%

Currently I work on: Sleeping Bull