Milestone 1 (Gypsy): All preparatory work is done, all graphics are Germanized, all objects (weapons, armour, objects, monsters, animals, etc.), signs, tables, spells, reagents and books are translated (reached Sept. 1st, 2018)
Milestone 2 (Monitor): All dialogs at the beginning, Monitor, Knight’s Test and Furnace (reached Nov 16., 2018 / Jan. 9th, 2019)
Milestone 3 (Fawn): Northern Forest and all areas south of it (not yet reached)
Milestone 4 (Moonshade): Moonshade and all surrounding areas (not yet reached)
Milestone 5 (Bestiary): Goblins and Gwanis speak in their own distinctive accent. (not yet reached)
Milestone 6 (Tardis – Traveling back and forth in time): Serpent’s Fang, All Ophidians and Automatons, All texts have been proofread for the first time. The beta test can begin. (not yet reached)
For the visually inclined people among you, here is the map of the Snake Island with the complete German playable areas (in color):
As you can see, you don’t see too much, but nevertheless a lot has already been achieved… even if nothing “stalwart” aka playable exists as of yet.
I try to give you an overview of the status of the project, which is as accurate as possible. Unfortunately this is difficult because the dialogues of the somewhat 160 NPCs are spread over more than 700 files …to make things even worse, they are not spread evenly: some NPCs have all the dialogue in one file, others are spread over 7 or 8 text files. This was better solved in “The Black Gate” and especially in Ultima VI.
Therefore it will probably happen that the number of dialogues increases – or in rare cases decreases – when supposedly finished areas turn out to be only “almost finished”.
Accordingly, the following overview can only be exactly that: an overview without any claim to oversized accuracy. But hopefully it gives you an idea nevertheless…
Currently I work on: Fawn